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Arena Card Values
Once you are done with the above, take a look at the awesome plots. You can also find all of the estimated values in this Google Spreadsheet.
Sorted by Lower Bound Value
- Druid (common, rare, epic, legendary)
- Hunter (common, rare, epic, legendary)
- Mage (common, rare, epic, legendary)
- Paladin (common, rare, epic, legendary)
- Priest (common, rare, epic, legendary)
- Rogue (common, rare, epic, legendary)
- Shaman (common, rare, epic, legendary)
- Warlock (common, rare, epic, legendary)
- Warrior (common, rare, epic, legendary)
Sorted by Value
- Druid (common, rare, epic, legendary)
- Hunter (common, rare, epic, legendary)
- Mage (common, rare, epic, legendary)
- Paladin (common, rare, epic, legendary)
- Priest (common, rare, epic, legendary)
- Rogue (common, rare, epic, legendary)
- Shaman (common, rare, epic, legendary)
- Warlock (common, rare, epic, legendary)
- Warrior (common, rare, epic, legendary)
Sorted by Card Name
- Druid (common, rare, epic, legendary)
- Hunter (common, rare, epic, legendary)
- Mage (common, rare, epic, legendary)
- Paladin (common, rare, epic, legendary)
- Priest (common, rare, epic, legendary)
- Rogue (common, rare, epic, legendary)
- Shaman (common, rare, epic, legendary)
- Warlock (common, rare, epic, legendary)
- Warrior (common, rare, epic, legendary)
Are you planning on running the numbers since GvG has been out? I’m curious how things have changed.
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I haven’t been in touch with ArenaMastery since this analysis. I can repeat the same analysis, but I’m not sure if the data will be enough. It’s only been a month since GvG was released.
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Was looking at the mage statistics. Mad scientist is rated very very highly, while the cards it fetches, mirror entity, duplicate, and ice armor are all rated very very very very lowly. Is there any contradiction going on here?
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Not really. You get the secret for free. Mad scientist technically is, “deathrattle: gain 3 mana, draw a shitty card and play it”.
Btw, I don’t personally think that the secrets are shitty. Mirror entity and duplicate are weak if your opponents can play around them; you have to use them wisely.
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